Sunday, June 19, 2011

Edit Coming soon & Father's Day

Been a bit since I've wrote, been kinda busy with a new job. Lots been different since I've last wrote.

Probably the best thing worth mentioning is I've been sleeping more regularly, finally fixing my biggest problem. You notice how many all your little quarks slip away when you get your 7 - 8 hrs. Definitely hard to keep up with the routine but it helps a lot.

Today was Father's Day. Went to Irvine lake with my family to do some traditional fishing. Didn't catch a single thing, yet it was still a good time.

I've been working on a BMX edit for a bit, 'bout to wrap things up with it. Just have to color correct the dang thing. As always I'm going for that "film" look. Making sure I take my time with it though.

Here is a quick screen capture of my progress:


& Here is me fishing & then fishing while passed out:

Wednesday, May 18, 2011

DMA/LA & 'The Jacket'

Tonight I was wondering about the Netflix library determined to find a movie worth watching. Almost giving up I came about a movie called "The Jacket". This is without a doubt one of best movies I've seen. I got so lost into it that I didn't want it to end. Adrien Brody's was absolutely fantastic in it. Definitely going on my shelf of favorite movies. Definitely check this movie out.





On the other hand tonight I went to DMA/LA. An owner of an animation studio called Renegade Animation came in to talk about what they do & the process of how the company came about. Ashley Postlewaite, the owner, had a lot to say about each question everyone had to ask in probably the most positive & honest way. You could definitely tell that as an owner she cared much for her employees & was just refreshing to hear what she had to say.

Friday, May 6, 2011

Mario Desk

It's been a bit since I've posted something. I've been working on some modeling stuff with Cinema 4D & wanted to keep up with a constant theme so I chose Super Mario objects. I learned a whole lot about the different ways you can go about modeling stuff in Cinema 4D compared to Autodesk Maya. Of course the same techniques could be translated to Maya but Cinema 4D's shortcut modeling tool set that I used to model some of the objects seemed to be a bit more stable then Maya's.

I wanted the objects to be used in a quick project so I decided to just snap a quick photo & match the perspective in Cinema 4D & quickly composite the objects in the photo.
It dragged on a little longer then I anticipated, just cause the composting was a bit of a hassle. The objects weren't too "photo realistic" but that wasn't what I was aiming for completely. Overall I was happy with the results & learned some stuff to speed up my work flow for the next time I go about modeling & composite.

Mario Desk

Thursday, April 14, 2011

NES Controller!

Today I set out to finish up my GameCube model with adding a couple things to finish it up but then still had the urge to model some more. I already had the NES Controller in mind to model so I went straight to it. This time around though I wanted to do it cleaner & more organized. Since I didn't have the physical controller, I know such a crime to not have a NES system, I had to look up some details & get some high resolution images to paint my textures.

I started out modeling with Adobe Illustrator creating the paths then exporting it to Cinema 4D. I made sure to keep the hierarchy clean this time with naming & 'n what not.

I haven't touched the UV tools yet in Cinema 4D so I thought it to be perfect start out with this model to learn UV texturing, it was a simple model so it would be easy. I'm already really familiar with the concept of UV mapping, texturing, 'n what not with Maya, just didn't know my way around the buttons with the Cinema 4D.

The results went pretty well, just need to adjust the materials a bit to make it more of a plastic look but I wasn't too concentrated on that. Just wanted it to look presentable for the most part.

NES Controller Render 01

Wednesday, April 13, 2011

Boole, Extrude Nurbs, & Cloner

I've been getting a little into some serious modeling with Cinema 4D the past couple of days. I was toying around with the different ways to model some objects & found out how efficient it was to use the boole, extrude nurbs, & cloner tool in Cinema 4D to model. So I finally sat down today to actually try to finish a model.

I picked none other then my awesome Nintendo Gamecube! I got some exact measurements off the net & started from there. I had to break out the ruler after awhile to figure out where some exact pieces were on the game cube. I was getting pretty siked on modeling it after an hour or so. I think I spent at least 5 hrs on the model not including my distractions & the render times.

I'm pretty happy with the results, here is the work in progress.
I added in a little render info while I was tweaking the colors & adding some glow in the orange in photoshop.

GameCube Render 01

Tuesday, April 5, 2011

jaypeeare.com! & new reel '11

I finally got to wrapping up my reel '11 edit & getting up my website. I gotta add more to the website but it's up & I'm just happy it's up ha ha. Definitely I hate web design the most just cause of it's constant coding & if something isn't set up correctly then it doesn't work at all, ha. Anyways, I as well have to add more things to my reel but it's pretty much up to date. Just a couple of side projects that have been lingering that I have to get on.

Check it: jaypeeare.com

& Behold my reel 2011!

Monday, April 4, 2011

Glitch Effect

I've been working on another side project for my reel to spice it up, limiting to 5 seconds or so. The project is really intensive with the style of a corrupted video file effect. I've been using pretty much all in house after effects effects except one, which is separating the RBG channels. I could achieve the effect with out the plug-in but just makes it easier using it.

The original thing that spiced up this project was the tutorial "De-sync Expressions Tutorial by Sebastian" on greyscalegorilla.com. I was playing around with the expression the tutorial explored but instead of using arrows I used 3D rings that rotated in 3D space rather then just it's position. The look of the 3D rings looked a bit sci-fi so I started to build elements & kept going with it.

Glitch Effect Project Screen Cap 01

Glitch Effect Project Screen Cap 02

De-sync Expressions Tutorial by Sebastian