I started out modeling with Adobe Illustrator creating the paths then exporting it to Cinema 4D. I made sure to keep the hierarchy clean this time with naming & 'n what not.
I haven't touched the UV tools yet in Cinema 4D so I thought it to be perfect start out with this model to learn UV texturing, it was a simple model so it would be easy. I'm already really familiar with the concept of UV mapping, texturing, 'n what not with Maya, just didn't know my way around the buttons with the Cinema 4D.
The results went pretty well, just need to adjust the materials a bit to make it more of a plastic look but I wasn't too concentrated on that. Just wanted it to look presentable for the most part.